
The Beat
A downloadable game for Windows, macOS, and Linux
The night shift in the South doesn't belong to the living.
You are stationed at a desolate parking lot on the outskirts of Koolumbus, GA. Your cruiser is your only shield, and the radio is your only lifeline. In the heavy humidity and towering pines, the line between reality and nightmare is thin.
ABOUT
- You are confined to your patrol car. Your eyes and your radio are your only defense.
- A high stakes system where missing one detail means the difference between safety and a deadly encounter.
CONTROLS
[Mouse] - Look
[WASD] - Walk
[E] - Flashlight
[ESC] - Pause / Settings
| Status | Released |
| Platforms | Windows, macOS, Linux |
| Rating | Rated 4.0 out of 5 stars (2 total ratings) |
| Author | Teafarley |
| Genre | Simulation |
| Tags | Atmospheric, First-Person, Horror, Narrative, PSX (PlayStation), Psychological Horror, Retro, Short, Urban |
Download
Install instructions
Download & Install Instructions
- Download the game
.zipfile. -
Right-click the file and select Extract All.
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Open the extracted folder.
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Double-click TheBeat.exe to start the game.
Requirements
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Windows PC
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No additional software or launchers required
Notes
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If Windows SmartScreen appears, click More info → Run anyway.
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Make sure the entire folder stays together (do not delete any files).
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Use headphones for the best horror experience.
ENJOY!
Development log
- The Night Shift Begins: 'The Beat' is Live!53 days ago



Comments
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Full Game
thanks for playing ☺️
Genuinely such a fun lil experience, it reeeeaaally scratched my True Crime Itch im not gonna lie haha
also im a big sucker for folklore Horror games! Thank you for reaching out to me!
i hope i made the game justice ^w^
I’m glad you enjoyed it. Thanks so much for playing 🥰
Played it a little earlier today:
My thoughts (Probably contains spoilers):
I really do enjoy the premise here. As the title implies, you work as a "beat" cop and you decide, based on the info given by the dispatcher, if you should go alone or if you should send backup. Where the challenge is lies on how you interpret the info. And you can also only send backup twice which gives you the feeling of "I should save these" but also if you are too conservative you will end up failing. That's all fine and dandy. What I WASNT expecting at all was the second part of the game. And I should have known something would happen when I read the part about being able to move around in the intro 😂🤣. Also, RIP Caseoh (in game of course) 😂. I think, if you are inclined, you should make more like this or expand what's already there. Maybe make it multiple nights as well. Of course MC dies here so if its a sequel maybe make it someone else in the same police department (or even one a county over or something). Either way I had fun! Keep it up!
Thanks so much for playing. I actually wanted to do more nights and more human face-to-face interactions on the night shift but with this being my first game i started becoming overwhelmed lmao so I cut it down to just one . But my next upcoming game I stuck with my original script and plan to have more interactions. But once again thanks for playing glad you enjoyed.
A good base for a game with an idea I'd like to see expanded. There isn't too much to say in terms of gameplay since it's pretty straightforward dialogue choices and using your judgment on if you need backup. Given this seems to be the your second game on here, it's got some promise! I will say though that a certain walk cycle now lives rent free in my head xD
I do have a few suggestions on how I'd build upon this game if you chose to. If this game isn't being touched again feel free to ignore these.
- There can be a much more involved gameplay here outside of just sitting your patrol car I feel; like I mention the idea of driving down the first person who approaches you on the night shift within gameplay. Like a short 1-2 minute drive through the forest would do. Then have some stuff come up on the way back to the parking lot followed by what happens currently.
- For the day portions, maybe some visuals to accompany the events you deal with would make it feel a bit more engaging as well as an acted (or AI if needed) voice on the radio like I put into my video, building the sounds up will definitely help with solo location games like this.
- It's not really explained how the officer doesn't see the creature move? Maybe incorporate a muzzle flash or something to blind them to hide the transition?
- I mention in the video about the tonal whiplash between the music and what's happening. I think if this was played a bit more straight and horror like, it could work better, as there's nothing that suggests the night portion as being comedic (outside of 1 easter egg at the end which I won't spoil for anyone reading this), maybe keep it light in the day with the jazz on a radio or something, then earie silence at night?
- For the day 'missions' maybe there could be a few more and have it placed in a randomised order with there being 2 at random that always needs backup. I only say this since I managed to mess up a few times and having to go all the way to the start again was a bit of a drag so a few new ones in the mix could've helped there.
Sorry if you didn't want an essay written but I wanted to offer whatever feedback I can since this is only the 2nd game you have on here. I also really think an expanded, more dynamic version of this idea could be great! Good base and curious to see what you cook up in future, you got yourself another follower!
Thanks so much for playing and love your feedback. Honestly all of your feedback were things I originally wanted to put into my game. When i wrote the script out all of that was included lol but once I started making the game I think I over complicated things for my first overall design so I took a lot out of my script and simplified my game a lot more than what I wanted to. So i was hoping at least what I did release would meet some of my expectations. But making this game taught me a lot and prepared me for the design on my next game. I am working on my audio transitions. I get so stuck on my laid back feel I loose focus that Im making a horror game. I kept the player stuck in place to overall build up tension in the player. Typically in games where the player is stuck in place and cant move it builds up a since of lingering fear knowing they cant get away from something that will cause them harm. The dynamic in the game would have been better if there were more scarier events but that is what I initially was going for. I really appreciate your feedback and thanks again for playing
That's understandable, game development is a tough one and when I make things like films I'm cutting stuff all the time for the sake of time and not biting off more than I can chew. I get you on the stuck in place aspect, adapting that into what I said, an example could be that if they hopped the roof of the car, the car could break down, then you're stuck. There's always something learned from each project though, just carry lessons learned into your next game and over time each one will improve!